Monthly Archives: June 2013

Release Candidate 4 sent to testers

In preparation for the upcoming release of the KaM Remake¬†Scripting Demo we have already done 3 and a half candidate versions which we sent out to our volunteer beta-testers (we now have over 150 people on the mailing list). Each … Continue reading

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What else does a game need?

Looking at a game a clueless stranger would see a handful of moving objects. A newcomer sees a GUI and units wandering around. A passionate player will see a whole living world. A modmaker¬†sees a game full of complex mechanics … Continue reading

Posted in Development | 4 Comments

How do we know market prices are right?

Once in a while someone asks us about market prices, claiming that they are unfair and we should adjust specific trades. But each time when we inspect the report we find something is overlooked. So how come we are so … Continue reading

Posted in Gameplay | 15 Comments

Render order

This is my first article here, in which I will try to explain how we render things and what changes we need to make to it. Rendering KaM Remake frame is not a trivial task of deciding the right render … Continue reading

Posted in Development | 1 Comment