{"id":290,"date":"2013-11-05T16:36:02","date_gmt":"2013-11-05T16:36:02","guid":{"rendered":"http:\/\/www.kamremake.com\/devblog\/?p=290"},"modified":"2013-11-05T19:42:11","modified_gmt":"2013-11-05T19:42:11","slug":"first-nightly-build","status":"publish","type":"post","link":"https:\/\/www.kamremake.com\/devblog\/first-nightly-build\/","title":{"rendered":"First nightly build"},"content":{"rendered":"<p>By popular demand: Here&#8217;s first nightly build of the KaM Remake &#8211; r5920.<\/p>\n<p>What is it good for?\u00c2\u00a0Mainly the improved Map Editor. Early access to Dynamic Scripts that will be in next big version. Hopefully it will also allow us to reflect ideas and balance changes faster. And of course you can report bugs earlier, but no promises we will fix them fast due to ongoing development\u00c2\u00a0\ud83d\ude42<\/p>\n<p>Details under the cut:<\/p>\n<p><!--more--><\/p>\n<p>Dynamic scripts are working according to version number listed in wiki tables (<a href=\"https:\/\/code.google.com\/p\/castlesand\/wiki\/MissionScriptsDynamic\">https:\/\/code.google.com\/p\/castlesand\/wi &#8230; ptsDynamic<\/a>)<br \/>\nMultiplayer is not supported through master server, but you can join hosts with the same version by IP address.<br \/>\nList of new features is not yet available, but from the top of my head &#8211; some new scripts, Unicode texts (incl. Chinese hieroglyphs), some bugfixes and some new bugs of course.<\/p>\n<p>I hope to upload more nightly builds as new features get added.<\/p>\n<p>WARNING: Make a backup of r5503 folder since texts and fonts are updated and might break the r5503 functionality!<\/p>\n<p>Download location:\u00c2\u00a0<a href=\"https:\/\/code.google.com\/p\/castlesand\/downloads\/list\">https:\/\/code.google.com\/p\/castlesand\/downloads\/list<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>By popular demand: Here&#8217;s first nightly build of the KaM Remake &#8211; r5920. What is it good for?\u00c2\u00a0Mainly the improved Map Editor. Early access to Dynamic Scripts that will be in next big version. Hopefully it will also allow us &hellip; <a href=\"https:\/\/www.kamremake.com\/devblog\/first-nightly-build\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0},"categories":[4,8,6],"tags":[],"_links":{"self":[{"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/posts\/290"}],"collection":[{"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/comments?post=290"}],"version-history":[{"count":2,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/posts\/290\/revisions"}],"predecessor-version":[{"id":292,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/posts\/290\/revisions\/292"}],"wp:attachment":[{"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/media?parent=290"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/categories?post=290"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.kamremake.com\/devblog\/wp-json\/wp\/v2\/tags?post=290"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}