This is my first article here, in which I will try to explain how we render things and what changes we need to make to it.
Rendering KaM Remake frame is not a trivial task of deciding the right render order both to make the picture look right and to make the code controlling it to be elegant.
We regularly get emails saying “Why aren’t you using a normal language like C++?“. That’s often followed by “If you want to move to C++ I can help you”, as if they are offering us salvation from Pascal. The reasons people give for C++ being a better choice than Pascal are usually cross platform support, performance and being widely used. This is something I feel quite strongly about so it seems like a good article to start off the blog (and from now on when we get those emails I can just send people a link to this article :P).