Render order

This is my first article here, in which I will try to explain how we render things and what changes we need to make to it.

Rendering KaM Remake frame is not a trivial task of deciding the right render order both to make the picture look right and to make the code controlling it to be elegant.

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Posted in Development | 1 Comment

Pascal: The best of both worlds

We regularly get emails saying “Why aren’t you using a normal language like C++?“. That’s often followed by “If you want to move to C++ I can help you”, as if they are offering us salvation from Pascal. The reasons people give for C++ being a better choice than Pascal are usually cross platform support, performance and being widely used. This is something I feel quite strongly about so it seems like a good article to start off the blog (and from now on when we get those emails I can just send people a link to this article :P).

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Posted in Pascal | 20 Comments