Announcing KaM Remake Release Candidate

After nearly 12 years since the last stable release (it was so long ago I can’t believe I’m writing this!), we are very happy to announce that the new KaM Remake Release Candidate version is available!

This means you can already download it and play the game, but there might still be some small bugs and flaws. We plan to wait some time, fix remaining problems, and make a final Release very soon.

We need your help! To ensure the game works well for everybody, please test it and let us know about any issues, so we can fix them in the next few weeks. You can join our official Discord server: https://discord.com/invite/UkkYceR and write in #bugreports 渠道。

You can get it at our download page: https://www.kamremake.com/download/

Now to the finer details… What exactly has been added and improved?!

Most important changes in new version

There a A LOT of changes since last big release r6720, but here are the most important ones:

  • By popular demand, we added Town hall (known from The Peasants Rebellion), a building allowing to train mercenary warriors for gold. This was a tough decision, since Town hall units go against the basic principle of KaM – long production chains. We changed the TPR unit prices for balance reasons.
  • Multiplayer games can now have a maximum of 12 players (4 more than before, +2 spectators). The community has provided new 12P maps, which are included with the game.
  • Advanced AI for multiplayer and skirmish maps, able to make an army comparable to many human players
  • You can enable interpolated “HD animations”, to make the units walking in game look smoother
  • Random Map Generator and new Random Map gamemode (by Toxic)

  • There is a new Statistics HUD available, when you spectate the game:


  • Every player has access to statistics during the game for you and your teammates – in the Statistics menu (third button)

  • The game can now play video cutscenes, so the last feature missing from The Shattered Kingdom is finally in the KaM Remake 😉

Gameplay additions you need to know about

  • you can dismiss citizens you no longer need – they will go to a School and disappear (no refunds!)
  • you can take resources out of buildings – the previous open/close door button now has a third state „take out” (door with a red arrow). Also, the unit button can be clicked to order the owner to walk out (if he isn’t hungry).

  • Woodcutter has a new “Plant only” option …

  • .. and a right click sets the central point for woodcutter, allowing him to reach a bit further than the original range of this building

  • in multiplayer, you can look into allied player’s buildings – no more wondering how few troops your teammate has in Barracks 🙂
  • smarter serfs – when a serf brings something to a building, if there is anything to take out, he will take it
  • you can now customize hotkeys in the game’s Options.

Balance changes

  • Bowmen and rogues aiming delay reduced (roughly by 3 ticks)
  • Bonus for shielded units against crossbowmen raised from 0.25 to 0.5
  • Scout vision increased from 9 to 13,
  • Rebel attack horse bonus reduced to 50,
  • Lancer attack horse bonus increased to 60,

Marketplace changes

Due to introduction of the Town hall, trading for gold/gold ore was nerfed.

  • 3 wooden trunks/planks to 1 gold/gold ore (previously 2 -> 1)
  • 8 stone to 1 gold ore (previously 7 -> 1)
  • 1 skin/pig to 1 gold ore (previously 1 -> 2)
  • 2 wooden shields to 1 gold ore (previously 1 -> 1)

Other changes

  • snowy textures for houses built on snow (can be enabled in Options)

  • a lot of new maps were added (singleplayer and multiplayer alike)
  • for mapmakers: new Map Editor features, new application in Utils: Scripting Editor by Thibmo, and as usual a bunch of new scripting commands (see documentation for more: https://github.com/reyandme/kam_remake/wiki/Mission-Editing )

New hotkeys

  • Shift + Right click orders production x1000
  • Shift + Left click Add a unit and train it right now. If the school is already training a unit, postpone its training and replace it.
  • Ctrl + Left click similar to previous option, but don’t postpone training of currently trained unit
  • Shift or Ctrl + Left click applies same logic as when clicked on train button
  • Ctrl + Double Click on players row, in spectator’s HUD panel: changes screen position to selected player

And many more small improvements.

In the coming weeks we will be listening to your feedback, and fixing the most important issues, to ensure the new version will work well for everybody for years to come. To lower the risk of introducing new problems, we will be unlikely to add new features and fix less important bugs, unless it is in the best interest of the community.

Once again – the Release Candidate is available at the download page: https://www.kamremake.com/download/

That’s it, we will let you know, once the new KaM Remake is ready!

發表評論

您的電子郵件地址不會被公開。 必填的地方已做標記 *

*