Announcing KaM Remake Release Candidate

After nearly 12 years since the last stable release (it was so long ago I can’t believe I’m writing this!), we are very happy to announce that the new KaM Remake Release Candidate version is available!

This means you can already download it and play the game, but there might still be some small bugs and flaws. We plan to wait some time, fix remaining problems, and make a final Release very soon.

We need your help! To ensure the game works well for everybody, please test it and let us know about any issues, so we can fix them in the next few weeks. You can join our official Discord server: https://discord.com/invite/UkkYceR and write in #bugreports kanal.

You can get it at our download page: https://www.kamremake.com/download/

Now to the finer details… What exactly has been added and improved?!

Most important changes in new version

There a A LOT of changes since last big release r6720, but here are the most important ones:

  • By popular demand, we added Town hall (known from The Peasants Rebellion), a building allowing to train mercenary warriors for gold. This was a tough decision, since Town hall units go against the basic principle of KaM – long production chains. We changed the TPR unit prices for balance reasons.
  • Multiplayer games can now have a maximum of 12 players (4 more than before, +2 spectators). The community has provided new 12P maps, which are included with the game.
  • Advanced AI for multiplayer and skirmish maps, able to make an army comparable to many human players
  • You can enable interpolated “HD animations”, to make the units walking in game look smoother
  • Random Map Generator and new Random Map gamemode (by Toxic)

  • There is a new Statistics HUD available, when you spectate the game:


  • Every player has access to statistics during the game for you and your teammates – in the Statistics menu (third button)

  • The game can now play video cutscenes, so the last feature missing from The Shattered Kingdom is finally in the KaM Remake 😉

Gameplay additions you need to know about

  • you can dismiss citizens you no longer need – they will go to a School and disappear (no refunds!)
  • you can take resources out of buildings – the previous open/close door button now has a third state „take out” (door with a red arrow). Also, the unit button can be clicked to order the owner to walk out (if he isn’t hungry).

  • Woodcutter has a new “Plant only” option …

  • .. and a right click sets the central point for woodcutter, allowing him to reach a bit further than the original range of this building

  • in multiplayer, you can look into allied player’s buildings – no more wondering how few troops your teammate has in Barracks 🙂
  • smarter serfs – when a serf brings something to a building, if there is anything to take out, he will take it
  • you can now customize hotkeys in the game’s Options.

Balance changes

Units balance changes, including scout vision range increased by 4 tiles

Marketplace changes

Due to introduction of the Town hall, trading for gold/gold ore was nerfed.

  • 3 wooden trunks/planks to 1 gold/gold ore (previously 2 -> 1)
  • 8 stone to 1 gold ore (previously 7 -> 1)
  • 1 skin/pig to 1 gold ore (previously 1 -> 2)
  • 2 wooden shields to 1 gold ore (previously 1 -> 1)

Other changes

  • snowy textures for houses built on snow (can be enabled in Options)

  • a lot of new maps were added (singleplayer and multiplayer alike)
  • for mapmakers: new Map Editor features, new application in Utils: Scripting Editor by Thibmo, and as usual a bunch of new scripting commands (see documentation for more: https://github.com/reyandme/kam_remake/wiki/Mission-Editing )

New hotkeys

  • Shift + Right click orders production x1000
  • Shift + Left click Add a unit and train it right now. If the school is already training a unit, postpone its training and replace it.
  • Ctrl + Left click similar to previous option, but don’t postpone training of currently trained unit
  • Shift or Ctrl + Left click applies same logic as when clicked on train button
  • Ctrl + Double Click on players row, in spectator’s HUD panel: changes screen position to selected player

And many more small improvements.

In the coming weeks we will be listening to your feedback, and fixing the most important issues, to ensure the new version will work well for everybody for years to come. To lower the risk of introducing new problems, we will be unlikely to add new features and fix less important bugs, unless it is in the best interest of the community.

Once again – the Release Candidate is available at the download page: https://www.kamremake.com/download/

That’s it, we will let you know, once the new KaM Remake is ready!

Knights Province Alpha 13 z dolgo pričakovanim večigralstvom!

December 2025 – Ravno v času božične sezone Knights Province doseže pomemben razvojni mejnik z izdajo Alpha 13, glavne posodobitve po dveh letih od prejšnje Alpha 12. Po prejšnji izdaji Alpha 12 ta nova različica prinaša znatne tehnične, vizualne in igralne napredke – predvsem dolgo pričakovani prihod večigralstva.

Alpha 13 označuje prvi korak v večigralskem igranju, ki vam omogoča, da izkusite Knights Province sodelovalno ali tekmovalno. Poleg tega posodobitev poglablja orodja za skriptiranje misij in pripovedovanje zgodb, izboljšuje zmogljivost ter izboljša zvok in vizualne elemente – vse to približuje igro popolnoma uresničeni izkušnji strategije v realnem času.

nadaljujte z branjem →

Knights Province – izdaja Alpha 12 (in 10-letnica!)

Oktober je poseben mesec v zgodovini Knights Province – igra je bila zasnovana pred skoraj natanko 10 leti, oktobra 2013.

Minila so tri leta od zadnje velike izdaje Alpha 11. Bilo je opravljenega veliko dela, da bi bila igra videti in igrati bolje kot kdaj koli prej. Tu so glavne izboljšave in funkcije:

  • 4-smerna postavitev zgradb – stavbe lahko postavite obrnjene v vsako od 4 glavnih smeri. Zaradi tega je urbanistično načrtovanje bolj zanimivo in strateško.
  • Nov mehanizem za upodabljanje vode s slapovi in ​​nivoji vode za boljši videz.
  • PBR in odboji zaslonskega prostora, običajni zemljevidi in zemljevidi paralakse – to so nove tehnike upodabljanja, ki omogočajo lepšo sliko, zlasti za kovinske površine (kot so bojne enote oklepnih enot in vodna telesa), strehe zgradb in ceste.
  • Veliko novih modelov hiš, tekstur in izboljšanih animacij enot
  • Povsem nove interne delovne animacije – podrobno obravnavane v prejšnji objavi. Zaradi njih so mesta videti bolj živahna.
  • Sheepyards, Sheep, Wool, Gambesons – nova proizvodna veriga z novimi zgradbami in izdelki, ki je bolj zgodovinsko natančna in bolj zahtevna in zanimiva za upravljanje.
  • Predelava HUD UI/UX – novi in ​​boljši elementi GUI in popolnoma nov predelan mini zemljevid, ki podpira brezplačno kamero v igri.
  • Preoblikovan UI/UX za izbiranje predmetov za natančnejši nadzor nad mestom in bojem.
  • Izboljšan render terena, ceste in odtisi stavb – teren je dobil boljšo osvetlitev in lepe nalepke za hišo in ceste.
  • Launcher bo pomagal, da bo igra posodobljena.
  • Izboljšana gradnja mest z umetno inteligenco in usposabljanje vojske.
  • Nova kampanja »The True King of D« Kinghtsa Dzapana (prvih 9 misij), ki vsebuje veliko novih funkcij dinamičnega skripta (kot so pojavna pogovorna okna, trgovanje itd.).
  • Nove lokalizacije besedila (brazilska portugalščina, francoščina, nemščina, španščina, poljščina, turščina).

Obstaja veliko več manjših sprememb in izboljšav, vse si lahko ogledate v dolgem dnevniku sprememb igre (na voljo ob začetku igre in v meniju Možnosti).

Še vedno obstaja več področij, kjer igra potrebuje več raziskav in razvoja, kar bo obravnavano v naslednji različici Alpha 13, preden bo lahko prešla v stopnjo Beta:

  • Rejo konj in domačih živali, ali je treba z njo ravnati enako kot z ovcami?
  • Stene
  • Oblegovalni stroji
  • Trgovina (tržnica, vagoni)
  • Igra za več igralcev
  • Sredstva in vsebina (modeli zgradb, modeli enot, animacije itd.)

Igra je še brezplačna, če pa vam je všeč, razmislite o podpori za njeno ustvarjanje Patreon. Steam stran kjer lahko igro dodate na svoj seznam želja. Glavno središče skupnosti za razprave, podporo in ideje je na Discordu. Zelo hvaležni bi bili tudi povratne informacije in ustna sporočila.

Povezave za prenos:
Namestitveni program
paket 7z

Pogosta vprašanja so posodobljena

Pogosta vprašanja so bila posodobljena z novimi vprašanji in odgovori. Preverite – pogosta vprašanja.

Viteška provinca – Alfa 11

Z veseljem sporočam, da bo Knights Province Alpha 11 izšla danes in je na voljo za prenos s spletnega mesta z igrami – knightsprovince.com

Tam so tudi podrobneje opisane nove funkcije. Na kratko: stolpi s posadko, ograje, ki jih je mogoče zgraditi, prava vojna megla, najboljši rezultati misij, vračilo blaga ob porušeni hiši, nova glasba in grafična sredstva in še veliko več!