Bientôt: Support des scripts

Nous nous préparons à publier une mise à jour majeure de KAM Remake. Les améliorations comprennent script dynamique, d'énormes améliorations à l'éditeur de carte, vitesse de jeu réglable en multijoueurs et ré-équilibrages.

La plus grande nouveauté de cette version est probablement le script dynamique. Il permet aux auteurs de cartes d'écrire des scripts pour leur carte qui seront exécutés lors du déroulement du jeu. Cela permet de créer aisément des missions spéciales tel que "tower defense", quêtes, capture de point de victoire, escorte de VIP, etc... La capture d'écran ci-dessous montre une carte multijoueur qui utilise un script pour créer un objectif personnalisé: Capturer 3 des 5 points de victoire et les conserver pendant 5 minutes. Il y a un nombre illimité de possibilités et nous espérons voir des cartes innovantes et passionnantes dans le futur! Pour en savoir plus, lisez notre page wiki sur les scripts dynamiques.

Cette version apporte également des améliorations massives à l' l'éditeur de carte intégré. Il y a maintenant des brosses de terrain similaires à l'éditeur de Krom et la plupart des autres fonctionnalités manquantes ont été également mises en œuvre. Bien qu'il manque encore quelques fonctionnalités (Ctrl Z et "eau magique"), l'éditeur de carte devrait maintenant être globalement aussi bon voir meilleur que ceux de Krom et de Lewin combinés.

L'une des fonctionnalités les plus demandées était la possibilité de sélectionner la vitesse de jeu en multijoueur. Cela a finalement été mis en œuvre dans cette version. Il y a désormais deux curseurs dans le salon de préparation qui vous permettent de régler séparément la vitesse du jeu pendant et après la paix (voir image ci-contre).

Nous avons procédé à un Ré-équilibrages: dans le but de rendre le jeu plus polyvalent et amusant. Jusqu'à maintenant, nous avons constaté que les unités munies de boucliers (les fantassins, épéistes, cavaleries légères et les chevaliers) n'étaient pas souvent utilisées dans les jeux multijoueurs, car il était plus efficace de faire les unités de mêlée meilleur marché ( miliciens,piquiers, hallebardiers). Pour contrer cela, nous avons donné aux unités avec un bouclier un bonus de 1 de défense contre les unités à distance (archers et arbalétriers). Ce changement, testé pendant quelques mois par des bénévoles de la communauté, a reçu un écho très positifs de la part de ces joueurs.

La liste complète des améliorations est beaucoup plus longue et nous mettrons l'accent sur plusieurs d'entre eux dans de prochaines publications .

Comme d'habitude, nous avons créé une release candidate qui sera testée et corrigée au cours des prochaines semaines. Lorsque nous serons convaincus de la stabilité de la mise à jour, nous la communiquerons au public. Si cela vous intéresse de tester cette version et de nous aider ainsi à trouver et à corriger les bogues avant la sortie officielle veuillez nous envoyer votre adresse email afin que nous puissions vous ajouter à la liste de diffusion des bêta-testeur. Si vous êtes déjà sur cette liste, vous devriez déjà avoir reçu un e-mail avec la release candidate.

Une fois de plus, nous aimerions profiter de cette occasion pour vous rappeler de considerer attentivement l'opportunité de faire un don pour soutenir le développement du projet. Merci à tous ceux qui nous ont soutenus jusqu'à présent.

Let us know what you think by commenting! 🙂
Lewin et Krom.

51 réponses à “Bientôt: Support des scripts

  1. Thats great info!
    This game is great, but with your work its AMAZING!!
    I wish you never stopped it!

  2. Nicee to see! I will play multiplayer a lot more now!

    What about AI building and troops? Is it developed iin this version? Or do we have to wait for the next update?

    You guys are doing a great job! See you on the battlefield!

    • The AI has improved in this release, but it’s far from finished. I assume you’re talking about the standalone AI (works without AI script like the campaigns have), it will make troops and position them now but it’s a bit slow compared to humans and needs improvements.

  3. Multiplayer speed… You are my hero! Finally it will become playable! The scripting implementation seems really interesting… Can’t wait to try that out!

  4. MarcinBRzeznik

    Great job!
    I hope you never stop!
    KaM Remake is great!
    Now I’m superheat!

  5. Great news!

    Keep up the great work!!

    Cheers,
    Rk-Gaming

  6. This…is…legendary.

  7. rena wheatley

    I hope you haven’t changed it so much that us old devotees can’t play it any more. The main problem I have with the current game is the maddening behavior of serfs, who too frequently do pointless tasks while your army is starving!
    And my current game times out in a totally unpredictable way which never happened in my original edition.

    • What do you mean about not being able to play it any more?

      Regarding feeding soldiers, are you talking about the KaM Remake? In the KaM Remake feeding soldiers is given high priority so it will be allocated to serfs before normal priority tasks. Other high priority tasks are: Food to inn, gold to school, and materials to construction sites. So it will be treated as equally as important as those tasks. Are any of those the pointless tasks you were referring to?

      What do you mean about the game timing out? Can you explain in more detail?

  8. Great news!
    Will some new co-op maps come? 🙂

  9. Good news ! When you plan to release this ?

    • It depends how many bugs are found during testing and how long it takes us to fix them. In the first day our beta testers have already found 10-20 bugs. Hopefully it should be ready in a month or so.

  10. I recently started playing KaM and stumbled upon this remake and I am quite impressed. I have a couple friends who I have been playing multiplayer games with and it seems that this update will significantly make games more enjoyable. Thank you for working on this project! I can’t wait for the release.

  11. CONTINUE !! Thanks you !!!

  12. DemonKnight_CZ

    Hello Lewin,
    I dont know if you remember me, but I was one of good czech players in this AMAZING remake 🙂 .
    But few months ago I must stop playing this because I havent time to spent 60 minutes in Peacetime + xx minutes in fighting… I am student 🙁

    But now I can play this game again, because if I can make Peacetime 60 in x3 —-> I spent only 20 minutes in Peacetime…..

    TOTALY AMAZING 🙂

  13. Guys, you’re amazing!

  14. Already posted at knights.sztab.com!

  15. It’s amazing! Good job 😉 😉 😉

  16. Nice to see my belowed game from old 333 Mhz Pentium in ancient times is still playable on a faster machines and it’s far better than before.
    I will play it with my 8 years old son.
    He love it too 😀
    Greetz from Poland
    Great work

  17. Amazing, I had stopped playing because of the time of the matches being too long…

    This is a DREAM.

    thank you guys!

    When is it comming out???

    • It depends how many bugs are found during testing and how long it takes us to fix them. In the first day our beta testers already found 10-20 bugs. Hopefully it should be ready in a month or so.

  18. Anyway, will it be only one difficulty for the bots , or will it be one hard and one easy? 🙂

    • Eventually we’d like to have multiple difficulty levels for AI players, but that won’t be in this release 🙂

  19. Lewin , I HATE YOU !!!
    No , kidding , brilliant work on your project. Keep it coming.

    But since I got your attention I will say that I’m still mad at you – years ago at the forums i suggested you the idea of giving shielded troops defense bonus and you didn’t even considered it back then.

    • I don’t remember that exactly, but I think we weren’t ready to make those kind of balance changes back when you suggested it. And it took a lot of discussion and tests to convince us it was the right way to rebalance the game. So sorry we didn’t listen to you originally, but we do change our minds and get convinced by new arguments 😉
      Also, this is not a flat defence bonus, it’s only a bonus against archers. So it doesn’t affect the melee balance of the game which already worked well (pikemen, knights, swordsmen), it just changes the way archers affect it.
      Thanks for your compliments!

  20. First of all, my compliments for bringing my childhood-game so much more ‘life’. I almost could not believe it was actually progressed this far (for a absence couple of years).
    I was wondering if you will bring back the barbarians in the game, or at any rate bring back the units from the ‘community/town-building’ (how is it called again? City hall?, can’t remember :P)? I kind of miss the diversity in the units, if you know what I mean. Don’t get me wrong, I like the game as you guys really have enhanced it,.. but it would be cool too see all original units will relocated in the game again :D.

  21. Hi,

    We dont need game speed. Just change speed of laborer.

    I mean this: for example (1 laborer while work constructing roads it take 3x times align)

    Construct roads = decreased from 3 to 1 or 2

    base building (align terrain 1 field) = decreased from 4 to 2
    house under construction – condition increased from 5 to 25

    Plough fields = decreaed from 10 to 5

    Lay out wine fields = decreased from 16 to 8
    (8 align, next 8 after get timber)

    I hope all what i mean…

    • Interesting idea, we could maybe add that later. But I think a global speed setting is still necessary because otherwise deliveries and production will still be slow. Making construction faster will not have such a big impact.

  22. Deliveries and production is fine.
    We need only more quickly build our town. It take 60 min PT but with this change of the laborers can take it 40 min PT.
    I think faster construction will be good.
    I hope you try it someday.

  23. Any news about this release? these additions are just amazing! Hope to see AI building troops *-*

    • We’re still working hard to fix bugs and finish implementing the incomplete features, but unfortunately we don’t have a lot of free time for Knights and Merchants at the moment

  24. Really nice job!, i love this game so much and the improved speed adjustment makes me want to play it even more finally i got more time to play it when i come home from work!, it takes less time to play a match 🙂

    keep it up!

  25. omg is this for real shorter playing time i tought i wouldnt be able to keep playing because i have school but …… this is a huge improvement

  26. You are a hero man!
    Can you give a date of release? or no idea yet?
    I can’t waid to play the better way.

    Keep going the good way.

  27. Please tell me the release is coming soon! I can’t wait! it’s awesome what you guys are achieving!

  28. Still no ETA ?

    • No, unfortunately we haven’t had much time to work on the KaM Remake so it’s not progressing as quickly as we’d like. But we are slowly making progress (all the known bugs have been fixed) so it shouldn’t be too much longer 🙂

  29. I find in multiplayer game – enemy builders exploring my core territory before end of peacetime. I think this is not fair. Will You fix this?

    • We are aware of that problem and have ideas to fix that in the future, but unfortunately not for this release.

  30. Is it nearly finished??? I can’t wait for the new release….

    Keep up doing this great work Lewin! 🙂

    • Yes, we’re in the final stage of testing it 🙂
      Don’t only thank me, the KaM Remake was actually started by Krom in 2008 (I joined a few months later) and we’ve both done roughly equal amounts of the development. We are a two person development team.

  31. u r guys doing great work, but why dont u improve the game graphics, by replacing the characters, buildings and even lands by high detailed one, it would be really awesome besides the work u r doing..

    • We don’t have anybody who is able to recreate the graphics. All of the current graphics are 2D sprites so it’s hard to improve them without recreating them from scratch as 3D models, which would take a lot of work and require someone skilled at 3D modelling (which we don’t have). If anybody was to create the graphics we would happily use them.

  32. Guys, fantastic work on this awesome game. You optimalizes it well. I thought that K&M is dead, but thats no true. Big thanks to all developers.
    I appreciate your work, good luck!

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