Tonight is the 2nd of April and some things need to be explained.
First of all â€“ we both (me and Lewin) wish to thank you everyone for the feedback. We have put a lot of effort into KaM Remake and it is really rewarding to see the community growth and support. The project would never be so advanced without the community around it. It really means a lot to us to have your support in our work.
As many of you have figured out, 1st Aprils post was a joke. We are not bored with 2D pixely graphics and KaM animations. We don’t drink pixely wine and like the recruits just the way they are, without additional facial hair.Â The images in the post were crafted in Lightwave 3D (3D Max alternative) in a couple of evenings.
You know how it goes with hobbies over time, they change. This Remake project has been ourÂ hobby for a long time, but as all things change in this world, so does it too… Last release (r6720) was very exhausting. Me and Lewin are still on a vacation from serious KaM Remake coding.
What I’m about to say has been nagging us for a long time. AÂ few months ago we realized, that we got so very bored by pixelated 2D graphics, jittery animations and endless stream of bugfixing (and never-ending fountain of ideas to add new houses and units we could not add) that we have decided to put this to an end.
Some of you might not like it, but those who are strong by heart shouldÂ proceed:
With the new r6720 version out less than a month ago, KaM Remake has beaten a new record on 2015-01-04. In the evening hours of UTC, there were 224 players online at once.
Online players statistic (click for a larger image)
The chart shows the online player count since the 1st of December. r6720 came out on the 9th and is getting more and more players involved since.
After rigorous testing and bugfixing, numerous nightly versions and 5 release candidate versions, the long awaited update to KaM Remake is now available! You can find it on the downloads page.
From this version on we have dropped the “Demo” tag from the title. Now it’s KaM Remake rSomething. The project has matured beyond a demo and into a fully-fledged game which no longer needs “Demo” in the title.
There are too many changes in the new version to list all of them, but here are some of the most significant:
Earlier this year, long-time KaM community member The Dark Lord interviewed us about KaM Remake for an article on KaM.net. Today the interview was published, you can read it here:
That site also contains interesting information about the development of KaM Remake, so read the development history section if you are interested.
P.S. Volunteers are now updating the translations of the upcoming KaM Remake release, and we are fixing the last few bugs. The update is planned to be released within 2 weeks. We apologise for the delay, us developers have been busy with our personal lives and have not been able to dedicate much time to the project until now.