Author Archives: 除了

Knights Tavern news

Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it is going to have: Knights Tavern!
[Tavern Scene, 1658, by David Teniers II]
Knights Tavern (KT for short) is a codename for the accounts server we have been developing since 2019. Accounts were one of the more often requested features in KaM Remake, but we never had expertise or bravery to actually implement it (well, for numerous reasons). Attempts were made for the KP, but they did not succeed until recently, when a lucky chance has arrived (in form of an article (https://habr.com/ru/post/491272/) and a code repository (https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true. Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too. You can help with KT playtesting right now, but more on that later. Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset. For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour. The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the mission’s winning score to KT and later on show the player his ranking in that mission.
Highscores for the mission
Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. That’s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT. KT future allows for many interesting things:
  • Friends, instant messaging, lobby invites, clans, etc
  • Player ratings and reputation, ELO scoring, etc.
KT poses new challenges to us:
  • It needs to be coded in an asynchronous way, so that data requests do not slow down or freeze the game.
  • Player data needs to be passed and stored securely (we already use salts and hashes)
  • We will need to preserve the players data on upgrades and between game versions
Best of all – you can already try out KT and help us improve it! See the latest KP wip builds (available on Discord https://discord.gg/cEwJFSY). Please report any bugs or flaws. We are also open for suggestions on KT functionality. It can steer it into many directions and it would be best to pick ones that are more wanted.

骑士省 - 阿尔法10

我很高兴地宣布,骑士省阿尔法10今天被释放,并可以从游戏的网站下载 - knightsprovince.com

骑士省公布

因此,这是它 - 秘密项目的大公告。

kp_logo_2

我们讨论了什么样的新的游戏,我们可以作出,发展,风格,平衡,新的思路。自从我正忙着原型(还记得那些愚人节3D渲染),编程新的3D地形和渲染引擎,规划单位索具和动画,三维建模,绘制草图。我不得不雇用自由职业者的人来帮助它。

这是在其所有的荣耀电流:

2016年2月15日的另一个AI镇

官方骑士省devblog现在位于: https://www.knightsprovince.com/
这是私人在过去的一年,可见只有少数人。现在,大众!你会发现很多关于这个项目有,在过去的一年半中,我是发布信息。退房的媒体上看到的屏幕和艺术品。

阿尔法版本可供下载和播放!

关于抢占翻拍锦的命运问题 - 骑士省一直在进步,在过去1,5年,共存着锦翻拍的发展并排侧。有些变化就从KMR以KP,一些在其他方向。知道,这应该给你再怎么翻拍锦的发展是要感好共存骑士省。

跟帖1日Aprils后

今晚是4月2日,有些事情需要加以解释。

首先是 - 我们俩(我和卢因)要谢谢大家的反馈。我们已经投入了大量的精力投入到锦翻拍,它是真正的奖励见到社会发展和支持。该项目将不会如此先进的周围没有社会。这真的意味着很多对我们有你在我们工作的支持。

正如你们许多人已经想通了,第一Aprils后是一个笑话。我们不是厌倦了2D pixely图形和动画鉴。我们不喝酒pixely酒像新兵刚会是这样的,没有额外的面部毛发。在后的图像在几个夜晚在制作3D光波(3D最大的替代)。

然而...

继续阅读

未来计划

你知道如何去与爱好随着时间的推移,他们改变。这部翻拍项目一直是我们的爱好很长一段时间,但因为所有的东西在这个世界改变,所以它也...最后版本(r6720)非常吃力。我和列文仍然在严重锦翻拍编码度假。

我怎么样说一直唠叨我们很长一段时间。几个月前,我们意识到,我们得到了像素化的2D图形,战战兢兢动画和bugfixing(和永无止境的理念,以增加新的房屋和单位,我们不能添加喷泉),我们已经决定将层出不穷所以很无聊此结束。

你们当中有些人可能不喜欢它,但那些谁是由强心脏应该着手:

继续阅读