Knights Province Alpha 11即将准备就绪，是时候谈论它还将具有的另一个独特功能：Knights Tavern！
Knights Tavern（简称KT）是我们自2019年以来一直在开发的帐户服务器的代号。帐户是KaM Remake中最受欢迎的功能之一，但是我们从来没有专门技术或勇气来实际实现它（嗯，对于许多原因）。尝试了KP，但直到最近，当幸运的机会到来时，它们才成功（以文章（https://habr.com/ru/post/491272/）和代码存储库（https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true.
Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too.
You can help with KT playtesting right now, but more on that later.
Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset.
For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour.
The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the mission’s winning score to KT and later on show the player his ranking in that mission.Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. That’s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT.
KT future allows for many interesting things: