I’m happy to announce that Knights Province Alpha 11 is getting released today and is available for download from the games site –knightsprovince.com
New features are described in more detail there too. In short: manned towers, buildable fences, real fog of war, mission highscores, return of wares on house demolish, new music and graphics assets and much more!
Knights Province Alpha 11 is going to be ready soon and it’s time to talk about one more unique feature that it is going to have: Knights Tavern!Knights Tavern (KT for short) is a codename for the accounts server we have been developing since 2019. Accounts were one of the more often requested features in KaM Remake, but we never had expertise or bravery to actually implement it (well, for numerous reasons). Attempts were made for the KP, but they did not succeed until recently, when a lucky chance has arrived (in form of an article (https://habr.com/ru/post/491272/) and a code repository (https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true.
Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too.
You can help with KT playtesting right now, but more on that later.
Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset.
For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour.
The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the mission’s winning score to KT and later on show the player his ranking in that mission.Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. That’s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT.
KT future allows for many interesting things:
친구, 인스턴트 메시징, 로비 초대, 클랜 등
플레이어 등급 및 평판, ELO 점수 등
KT는 우리에게 새로운 도전을 제시합니다.
데이터 요청으로 인해 게임이 느려지거나 멈추지 않도록 비동기 방식으로 코딩되어야합니다.
플레이어 데이터를 안전하게 전달하고 저장해야합니다 (이미 솔트와 해시를 사용하고 있습니다).
업그레이드 및 게임 버전간에 플레이어 데이터를 보존해야합니다.
무엇보다도-이미 KT를 사용해보고 개선 할 수 있도록 도와주세요! 최신 KP wip 빌드보기 (Discord에서 사용 가능) https://discord.gg/cEwJFSY). 버그 나 결함이 있으면 신고 해주세요. KT 기능에 대한 제안도 기다리고 있습니다. 그것은 여러 방향으로 그것을 조종 할 수 있으며 더 원하는 것을 선택하는 것이 가장 좋습니다.