Jeg er glad for at kunne meddele, at Knights Province Alpha 11 frigives i dag og er tilgÃ¦ngelig til download fra spilsiden â€“ knightprovince.com
Nye funktioner er ogsÃ¥ beskrevet mere detaljeret der. Kort sagt: bemandede tÃ¥rne, hegn, der kan bygges, Ã¦gte krigstÃ¥ge, missionsresultater, returnering af varer ved nedrivning af hus, nye musik- og grafikaktiver og meget mere!
Knights Province Alpha 11 vil snart vÃ¦re klar, og det er tid til at tale om endnu en unik funktion, som den kommer til at have: Knights Tavern!
Knights Tavern (kort forkortet KT) er et kodenavn for den kontoserver, vi har udviklet siden 2019. Konti var en af â€‹â€‹de oftere efterspurgte funktioner i KaM Remake, men vi havde aldrig ekspertise eller mod til rent faktisk at implementere det (vel, for adskillige grunde). Der blev gjort forsÃ¸g pÃ¥ KP, men det lykkedes ikke fÃ¸r for nylig, hvor en heldig chance er ankommet (i form af en artikel (https://habr.com/ru/post/491272/) og et kodelager (https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true.
Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too.
You can help with KT playtesting right now, but more on that later.
Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset.
For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour.
The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the missionâ€™s winning score to KT and later on show the player his ranking in that mission.Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. Thatâ€™s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT.
KT future allows for many interesting things:
So this is it â€“Â the big announcement of the secret project.
We discussed what kind of new game we could make, development, style, balance, new ideas. Ever since I wasÂ busy prototyping (remember those April Fools 3D renders), programming new 3D terrain and rendering engines, planning unit rigging and animations, 3D modelling, drawing sketches. I’ve had to hire freelance people to help with it too.
Her er den i al sin nuvÃ¦rende herlighed:
Official Knights ProvinceÂ devblog is now located at:https://www.knightsprovince.com/ It was private for the past year, visible to only a few people. Now it’s public!Â You will find plenty of info about the project there, that I was posting during past year and a half. Check out the Media to see screens and artwork.
Alpha-versioner er tilgÃ¦ngelige til download og spil!
Preempting questions about KaM Remake’s fate â€“ Knights Province has been in progress for the past 1,5 years, co-existing with KaM Remake development side-by-side. Some of the changes went from KMR to KP, some in other direction. Knowing that, that should give you good sense of how furtherÂ KaM RemakeÂ development is going to co-exist with Knights Province.
I aften er det den 2. april, og nogle ting skal forklares.
FÃ¸rst og fremmest â€“ vi begge (mig og Lewin) vil gerne takke jer alle for feedbacken. Vi har lagt en stor indsats i KaM Remake, og det er virkelig givende at se samfundets vÃ¦kst og stÃ¸tte. Projektet ville aldrig vÃ¦re sÃ¥ avanceret uden samfundet omkring det. Det betyder rigtig meget for os at have din stÃ¸tte i vores arbejde.
As many of you have figured out, 1st Aprils post was a joke. We are not bored with 2D pixely graphics and KaM animations. We don’t drink pixely wine and like the recruits just the way they are, without additional facial hair.Â The images in the post were crafted in Lightwave 3D (3D Max alternative) in a couple of evenings.