There has been no news on the homepage for a few months now. Let’s fix that! While the next big Demo release date is not yet planned, we have already coded some nice features that will be included. The list is not fancy, but is growing as we work on it.
- Unicode support. We are finally adding proper support for Chinese characters (devblog article). This also means you can correctly see characters from other languages in chat regardless of your selected locale.
- File transfer in multiplayer. So you won’t have to download savegames or new maps via 3rd-party sites. Transfers will be done within the game when the client clicks download.
- Reworked units selection (devblog 1, devblog 2). Selecting units will become easier and more intuitive.
- Even more dynamic scripts. With new script commands even more customization will be possible in missions.
- Bugfixes and small improvements. As always we are fixing reported bugs and adding minor improvements.
Since the project began the KaM Remake has grown beyond our expectations. The number of players online in multiplayer regularly peaks at over 120. In both July and August our website www.kamremake.com transferred about 2 terabytes of traffic (see graph to right), and it is only one of our download mirrors, the majority of downloads occur on other mirrors provided by fans. On the other hand, our multiplayer master server which maintains the list of game servers services nearly 2 million individual requests per month (average of 40 per minute) from about 20,000 unique IP addresses (see statistics below).

































