Announcing KaM Remake Release Candidate

After nearly 12 years since the last stable release (it was so long ago I can’t believe I’m writing this!), we are very happy to announce that the new KaM Remake Release Candidate version is available!

This means you can already download it and play the game, but there might still be some small bugs and flaws. We plan to wait some time, fix remaining problems, and make a final Release very soon.

We need your help! To ensure the game works well for everybody, please test it and let us know about any issues, so we can fix them in the next few weeks. You can join our official Discord server: https://discord.com/invite/UkkYceR and write in #bugreports channel.

You can get it at our download page: https://www.kamremake.com/download/

Now to the finer details… What exactly has been added and improved?!

Most important changes in new version

There a A LOT of changes since last big release r6720, but here are the most important ones: 

  • By popular demand, we added Town hall (known from The Peasants Rebellion), a building allowing to train mercenary warriors for gold. This was a tough decision, since Town hall units go against the basic principle of KaM – long production chains. We changed the TPR unit prices for balance reasons.
  • Multiplayer games can now have a maximum of 12 players (4 more than before, +2 spectators). The community has provided new 12P maps, which are included with the game.
  • Advanced AI for multiplayer and skirmish maps, able to make an army comparable to many human players
  • You can enable interpolated “HD animations”, to make the units walking in game look smoother
  • Random Map Generator and new Random Map gamemode (by Toxic)

  • There is a new Statistics HUD available, when you spectate the game:


  • Every player has access to statistics during the game for you and your teammates – in the Statistics menu (third button)

  • The game can now play video cutscenes, so the last feature missing from The Shattered Kingdom is finally in the KaM Remake 😉

Gameplay additions you need to know about

  • you can dismiss citizens you no longer need – they will go to a School and disappear (no refunds!)
  • you can take resources out of buildings – the previous open/close door button now has a third state „take out” (door with a red arrow). Also, the unit button can be clicked to order the owner to walk out (if he isn’t hungry).

  • Woodcutter has a new “Plant only” option …

  • .. and a right click sets the central point for woodcutter, allowing him to reach a bit further than the original range of this building

  • in multiplayer, you can look into allied player’s buildings – no more wondering how few troops your teammate has in Barracks 🙂
  • smarter serfs – when a serf brings something to a building, if there is anything to take out, he will take it
  • you can now customize hotkeys in the game’s Options.

Balance changes

Units balance changes, including scout vision range increased by 4 tiles

Marketplace changes

Due to introduction of the Town hall, trading for gold/gold ore was nerfed.

  • 3 wooden trunks/planks to 1 gold/gold ore (previously 2 -> 1)
  • 8 stone to 1 gold ore (previously 7 -> 1)
  • 1 skin/pig to 1 gold ore (previously 1 -> 2)
  • 2 wooden shields to 1 gold ore (previously 1 -> 1)

Other changes

  • snowy textures for houses built on snow (can be enabled in Options)

  • a lot of new maps were added (singleplayer and multiplayer alike)
  • for mapmakers: new Map Editor features, new application in Utils: Scripting Editor by Thibmo, and as usual a bunch of new scripting commands (see documentation for more: https://github.com/reyandme/kam_remake/wiki/Mission-Editing )

New hotkeys

  • Shift + Right click orders production x1000
  • Shift + Left click Add a unit and train it right now. If the school is already training a unit, postpone its training and replace it.
  • Ctrl + Left click similar to previous option, but don’t postpone training of currently trained unit
  • Shift or Ctrl + Left click applies same logic as when clicked on train button
  • Ctrl + Double Click on players row, in spectator’s HUD panel: changes screen position to selected player

And many more small improvements.

In the coming weeks we will be listening to your feedback, and fixing the most important issues, to ensure the new version will work well for everybody for years to come. To lower the risk of introducing new problems, we will be unlikely to add new features and fix less important bugs, unless it is in the best interest of the community.

Once again – the Release Candidate is available at the download page: https://www.kamremake.com/download/

That’s it, we will let you know, once the new KaM Remake is ready!

Knights Province Alpha 13 with long-awaited Multiplayer!

December 2025 – Just in time for the Christmas season, Knights Province reaches a major development milestone with the release of Alpha 13, the major update after two years since previous Alpha 12. Following the previous Alpha 12 release, this new version delivers substantial technical, visual, and gameplay advancements – most notably, the long-anticipated arrival of multiplayer.

Alpha 13 marks the first step into multiplayer gameplay, allowing you to experience Knights Province cooperatively or competitively. Alongside this, the update deepens mission scripting and storytelling tools, improves performance, and enhances audio and visuals – all pushing the game closer to a fully realized Real-Time Strategy experience.

Continue reading →

Knights Province – Alpha 12 release (and 10 year anniversary!)

October is a special month in Knights Province history – the game was conceived almost exactly 10 years ago back in October of 2013.

It has been three years since the last big release of Alpha 11. There was a lot of work done to make the game look and play better than ever. Here are the major improvements and features:

  • 4-way buildings placement – buildings can be placed facing each of 4 main directions. This makes town planning more interesting and strategic.
  • New water rendering engine with waterfalls and water levels for better looks.
  • PBR and Screen-space reflections, normal maps and parallax maps – these are new rendering techniques that allow for a nicer picture, especially for metallic surfaces (like armored units warfare and water bodies), buildings roofs and roads.
  • Lots of new house models, textures and improved unit animations
  • Brand new in-house work animations – covered in detail in previous post. They make the towns look more lively.
  • Sheepyards, Sheep, Wool, Gambesons – new production chain with new buildings and wares, that is more historically accurate and more challenging and interesting to manage.
  • Reworking HUD UI/UX – new and better GUI items and a whole new reworked minimap supporting the free in-game camera.
  • Reworked object picking UI/UX for more accurate control over the town and combat.
  • Improved terrain render, roads and building footprints – terrain got better lighting and nice decals for house and roads.
  • Launcher will help to keep the game up to date.
  • Improved AI city building and army training.
  • New campaign “The True King of D” by Kinghts Dzapan (first 9 missions) featuring lots of new dynamic script features (such as popup dialogs, trading, etc.).
  • New text localizations (Brazilian Portuguese, French, German, Spanish, Polish, Turkish).

There are many more smaller changes and improvements, they all can be seen in the lengthy game changelog (available on game start and from Options menu).

There are still several areas where the game needs more research and development which will be addressed in following Alpha 13, before it can go into the Beta stage:

  • Horses and farm animals breeding, should it be handled in the same way as sheep?
  • Walls
  • Siege machines
  • Trade (market, wagons)
  • Multiplayer
  • Assets and content (building models, unit models, animations, etc.)

The game is free to play yet, but if you like it please consider supporting its creation on Patreon. Steam page where you can add the game to your wishlist. Main community hub for discussion, support and ideas is on Discord. Feedback and word of mouth would also be greatly appreciated.

Download links:
Installer
7z package

FAQ has been updated

FAQ has been updated with new questions and answers. Check it out – FAQ.

Knights Province – Alpha 11

I’m happy to announce that Knights Province Alpha 11 is getting released today and is available for download from the games site – knightsprovince.com

New features are described in more detail there too. In short: manned towers, buildable fences, real fog of war, mission highscores, return of wares on house demolish, new music and graphics assets and much more!