Sretan sam Å¡to mogu najaviti da Knights Province Alpha 11 izlazi danas i da je dostupan za preuzimanje s web stranice igara - knightsprovince.com
Nove znaÄajke su takoÄ‘er detaljnije opisane. Ukratko: kule s posadom, ograde koje se mogu izgraditi, prava ratna magla, rezultati misija, povratak robe pri ruÅ¡enju kuÄ‡e, nova glazba i grafiÄka sredstva i joÅ¡ mnogo toga!
Knights Province Alpha 11 uskoro Ä‡e biti spreman i vrijeme je da razgovaramo o joÅ¡ jednoj jedinstvenoj osobini koju Ä‡e imati: Knights Tavern!
Knights Tavern (skraÄ‡eno KT) je kodno ime za posluÅ¾itelj raÄuna koji razvijamo od 2019. RaÄuni su bili jedna od najÄeÅ¡Ä‡e traÅ¾enih znaÄajki u KaM Remakeu, ali nikada nismo imali struÄnost ili hrabrost da to stvarno implementiramo (pa, za brojne razlozi). PokuÅ¡avalo se za KP, ali nisu uspjeli sve do nedavno, kada se ukazala sretna prilika (u obliku Älanka (https://habr.com/ru/post/491272/) i spremiÅ¡te kodova (https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true.
Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too.
You can help with KT playtesting right now, but more on that later.
Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset.
For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour.
The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the missionâ€™s winning score to KT and later on show the player his ranking in that mission.Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. Thatâ€™s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT.
KT future allows for many interesting things:
Prijatelji, instant poruke, pozivnice u lobby, klanovi itd
Ocjene i reputacija igraÄa, ELO bodovanje itd.
KT nam postavlja nove izazove:
Mora biti kodiran na asinkroni naÄin, kako zahtjevi za podacima ne bi usporili ili zamrznuli igru.
Podatke o igraÄima potrebno je proslijediti i sigurno pohraniti (veÄ‡ koristimo soli i hashove)
Morat Ä‡emo saÄuvati podatke o igraÄima o nadogradnjama i izmeÄ‘u verzija igre
Best of all – you can already try out KT and help us improve it! See the latest KP wip builds (available on Discordhttps://discord.gg/cEwJFSY). Molimo prijavite sve greÅ¡ke ili nedostatke. Otvoreni smo i za prijedloge o funkcionalnosti KT. MoÅ¾e ga usmjeriti u mnogo smjerova i najbolje bi bilo odabrati one koji su traÅ¾eniji.
So this is it â€“Â the big announcement of the secret project.
We discussed what kind of new game we could make, development, style, balance, new ideas. Ever since I wasÂ busy prototyping (remember those April Fools 3D renders), programming new 3D terrain and rendering engines, planning unit rigging and animations, 3D modelling, drawing sketches. I’ve had to hire freelance people to help with it too.
Evo ga u svom sadaÅ¡njem sjaju:
Official Knights ProvinceÂ devblog is now located at:https://www.knightsprovince.com/ It was private for the past year, visible to only a few people. Now it’s public!Â You will find plenty of info about the project there, that I was posting during past year and a half. Check out the Media to see screens and artwork.
Alfa verzije su dostupne za preuzimanje i igranje!
Preempting questions about KaM Remake’s fate â€“ Knights Province has been in progress for the past 1,5 years, co-existing with KaM Remake development side-by-side. Some of the changes went from KMR to KP, some in other direction. Knowing that, that should give you good sense of how furtherÂ KaM RemakeÂ development is going to co-exist with Knights Province.
VeÄeras je 2. travnja i neke stvari treba objasniti.
Prije svega â€“ oboje (ja i â€‹â€‹Lewin) Å¾elimo vam svima zahvaliti na povratnim informacijama. UloÅ¾ili smo puno truda u KaM Remake i zaista je vrijedno vidjeti rast zajednice i podrÅ¡ku. Projekt nikada ne bi bio tako napredan bez zajednice oko njega. Zaista nam puno znaÄi imati vaÅ¡u podrÅ¡ku u naÅ¡em radu.
As many of you have figured out, 1st Aprils post was a joke. We are not bored with 2D pixely graphics and KaM animations. We don’t drink pixely wine and like the recruits just the way they are, without additional facial hair.Â The images in the post were crafted in Lightwave 3D (3D Max alternative) in a couple of evenings.
You know how it goes with hobbies over time, they change. This Remake project has been ourÂ hobby for a long time, but as all things change in this world, so does it too… Last release (r6720) was very exhausting. Me and Lewin are still on a vacation from serious KaM Remake coding.
What I’m about to say has been nagging us for a long time. AÂ few months ago we realized, that we got so very bored by pixelated 2D graphics, jittery animations and endless stream of bugfixing (and never-ending fountain of ideas to add new houses and units we could not add) that we have decided to put this to an end.
Some of you might not like it, but those who are strong by heart shouldÂ proceed: