MÃ¥nedlige Arkiver: april 2015

Kunngjøring: Knights Province

So this is it – the big announcement of the secret project.


We discussed what kind of new game we could make, development, style, balance, new ideas. Ever since I was busy prototyping (remember those April Fools 3D renders), programming new 3D terrain and rendering engines, planning unit rigging and animations, 3D modelling, drawing sketches. I’ve had to hire freelance people to help with it too.

Her er den i all sin prakt:

2016-02-15 en annen ai by

Official Knights Province devblog is now located at: https://www.knightsprovince.com/
It was private for the past year, visible to only a few people. Now it’s public! You will find plenty of info about the project there, that I was posting during past year and a half. Check out the Media to see screens and artwork.

Alpha-versjoner er tilgjengelige for nedlasting og spill!

Preempting questions about KaM Remake’s fate – Knights Province has been in progress for the past 1,5 years, co-existing with KaM Remake development side-by-side. Some of the changes went from KMR to KP, some in other direction. Knowing that, that should give you good sense of how further KaM Remake development is going to co-exist with Knights Province.

Oppfølging av posten på 1. april

Det er kvelden den 2. april og noen ting må forklares.

Først og fremst - begge to, jeg og Lewin, ønsker å takke dere alle for tilbakemeldingene. Vi har lagt mye arbeid i KaM Remake og det er virkelig givende å se all veksten og støtta i dette samfunnet. Prosjektet ville aldri ha vært så avansert uten samfunnet rundt seg. Virkelig - det betyr mye for oss å ha støtta di i arbeidet vårt.

As many of you have figured out, 1st Aprils post was a joke. We are not bored with 2D pixely graphics and KaM animations. We don’t drink pixely wine and like the recruits just the way they are, without additional facial hair. The images in the post were crafted in Lightwave 3D (3D Max alternative) in a couple of evenings.

However …

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