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Knights Province – Alpha 11

Jeg er glad for å kunngjøre at Knights Province Alpha 11 blir utgitt i dag og er tilgjengelig for nedlasting fra spillsiden – knightprovince.com

Nye funksjoner er også beskrevet mer detaljert der. Kort sagt: bemannede tårn, byggbare gjerder, ekte krigståke, toppscore for oppdrag, retur av varer ved riving av hus, ny musikk og grafikk og mye mer!

Knights Tavern nyheter

Knights Province Alpha 11 kommer til å være klar snart, og det er på tide å snakke om enda en unik funksjon som den kommer til å ha: Knights Tavern!
[Tavern Scene, 1658, av David Teniers II]
Knights Tavern (forkortet KT) er et kodenavn for kontoserveren vi har utviklet siden 2019. Kontoer var en av de oftere etterspurte funksjonene i KaM Remake, men vi hadde aldri ekspertise eller tapperhet til å implementere det (vel, for mange grunner). Det ble gjort forsøk for KP, men de lyktes ikke før nylig, da en heldig sjanse har kommet (i form av en artikkel (https://habr.com/ru/post/491272/) og et kodelager (https://github.com/Cooler2/ApusEngineExamples)). Now, knowing that the backend server can be developed in the same language as the game, KT is finally taking its chance to come true. Neat thing about KT, is that it can be used for both KaM Remake and Knights Province. Both games are very much alike in terms of accounts info they provide and can benefit from. So we can safely build KT in such a way that it allows for a single account for both Knights Province and KaM Remake. Register once and play twice. KP is our testground for the KT. Once it is sufficiently tested, KaM Remake can be upgraded and start using it too. You can help with KT playtesting right now, but more on that later. Basic auth functionality is mostly covered: KT has player accounts that can be registered, activated, logged in to and logged out of, forgotten passwords can be reset. For a proof of concept, KT can report how many player accounts it has and how many players were active within the last hour. The first useful feature in KT are mission highscores. If a single-player mission was prepared by the mapmaker in a specific way (2 lines of script, one dynamic and one static), the game can submit the mission’s winning score to KT and later on show the player his ranking in that mission.
Høyscore for oppdraget
Word of caution, KT is still in beta and might have bugs in all different areas. We hope to iron them out over time. That’s why we start testing with simple functionality, so flaws in the authentication (which there must be) can be fixed. So, since there might be bugs and weak spots, do not use your everyday life passwords for KT. KT future allows for many interesting things:
  • Venner, direktemeldinger, lobbyinvitasjoner, klaner osv
  • Spillerrangeringer og omdømme, ELO-scoring osv.
KT stiller oss nye utfordringer:
  • Det mÃ¥ kodes pÃ¥ en asynkron mÃ¥te, slik at dataforespørsler ikke bremser ned eller fryser spillet.
  • Spillerdata mÃ¥ sendes og lagres sikkert (vi bruker allerede salter og hashes)
  • Vi mÃ¥ ta vare pÃ¥ spillerdataene om oppgraderinger og mellom spillversjoner
Best of all – you can already try out KT and help us improve it! See the latest KP wip builds (available on Discord https://discord.gg/cEwJFSY). Vennligst rapporter eventuelle feil eller mangler. Vi er ogsÃ¥ Ã¥pne for forslag til KT-funksjonalitet. Den kan styre den i mange retninger, og det ville være best Ã¥ velge de som er mer ønsket.

Kunngjøring: Knights Province

So this is it – the big announcement of the secret project.

kp_logo_2

We discussed what kind of new game we could make, development, style, balance, new ideas. Ever since I was busy prototyping (remember those April Fools 3D renders), programming new 3D terrain and rendering engines, planning unit rigging and animations, 3D modelling, drawing sketches. I’ve had to hire freelance people to help with it too.

Her er den i all sin prakt:

2016-02-15 en annen ai by

Official Knights Province devblog is now located at: https://www.knightsprovince.com/
It was private for the past year, visible to only a few people. Now it’s public! You will find plenty of info about the project there, that I was posting during past year and a half. Check out the Media to see screens and artwork.

Alpha-versjoner er tilgjengelige for nedlasting og spill!

Preempting questions about KaM Remake’s fate – Knights Province has been in progress for the past 1,5 years, co-existing with KaM Remake development side-by-side. Some of the changes went from KMR to KP, some in other direction. Knowing that, that should give you good sense of how further KaM Remake development is going to co-exist with Knights Province.

Oppfølging av posten på 1. april

Det er kvelden den 2. april og noen ting må forklares.

Først og fremst - begge to, jeg og Lewin, ønsker å takke dere alle for tilbakemeldingene. Vi har lagt mye arbeid i KaM Remake og det er virkelig givende å se all veksten og støtta i dette samfunnet. Prosjektet ville aldri ha vært så avansert uten samfunnet rundt seg. Virkelig - det betyr mye for oss å ha støtta di i arbeidet vårt.

As many of you have figured out, 1st Aprils post was a joke. We are not bored with 2D pixely graphics and KaM animations. We don’t drink pixely wine and like the recruits just the way they are, without additional facial hair. The images in the post were crafted in Lightwave 3D (3D Max alternative) in a couple of evenings.

However …

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